|
title |
rules |
play number |
table |
website |
description |
timeslot |
|
7th Sea, Adventure Calls! |
AEG's Roll and Keep System |
6 |
U4 |
www.swashbucklingadv.com |
Come on in and check out the action, adventure, and drama of
the world of Thea! Like pirates? Arrrr matey! How about
drama and action? Plenty of chandeliers to swing from. If
fearsome duels and daring deeds are your forte, this game is
for you! |
slot 1 |
|
COR3-04 By Cunning and Forced Cause |
D&D (3.5) RPGA/Living Greyhawk |
12 |
U1-U2 |
www.wizards.com/default.asp?x=rpga/welcome |
You are asked to deliver a book to a wizard living in
Longfield, a hamlet just within the borders of Theocracy of
the Pale.
Longfield is a quiet hamlet plagued by the legendary Swampwood
Beast. The
beast's next target asks you to help defeat the evil creature.
Your
investigation may reveal how to send the beast to the
afterlife, or you may
become its next victim. An adventure for Average Party Levels
2 through 12 |
slot 1 |
|
1492: Conquista del Magico |
Original |
7 |
B16 |
www.fastforwardgames.com |
This RPG is based in the Christopher Columbus era. A new
twist to the historical story. |
slot 2 |
|
COR3-09 Face Value |
D&D (3.5) RPGA/Living Greyhawk |
12 |
B14 |
www.wizards.com/default.asp?x=rpga/welcome |
It seems that every time you head to or from the City of
Greyhawk some sort of misadventure befalls you. This time
seems to be different. Well, at least some of your traveling
companions are. A group of pacifist monks joined your small
band a few days back. They seem quite pleased to have
adventures to travel with. You wonder if they are prepared for
the adventure that you know must surely follow. APL 2-12. Part
1 of Tome of Clarity and Mist series |
slot 2 |
|
Stargate SG-1 |
d20 System in the SG-1 World |
6 |
B17 |
www.stargatesg1rpg.com |
Explore new worlds in the sci fi world of Stargate SG-1. You
are team SG-37 and command has recieved an incoming distress
signal from team SG 29. Your mission, find and rescue the
missing team. If you think things will go normally, heh heh
heh, you're wrong ;) |
slot 2 |
|
Will DM for Food Part 1 |
AD&D 2nd Ed. |
8 |
B15 |
|
SWDM seeks P's to enjoy old school D&D game. Experience is ok
but none needed. Must be wiling to slay goblins and kobolds.
Bravery not required. Bring a bag lunch and a sense of humor. |
slot 2 |
|
COR4-08 The Letter |
D&D (3.5) RPGA/Living Greyhawk |
18 |
U1-U3 |
www.wizards.com/default.asp?x=rpga/welcome |
Second part of the "Face Value" series, sequel to "Face Value"
(COR3-09). Today seemed like it was going to be a quiet,
peaceful day, but a mysterious missive has embroiled you in a
mysterious plot. Do you dare take on the challenge, or just
get out of the way as fast as possible? Either way, the City
of Greyhawk may never be the same. APLs 2-12 one round Core
scenario. |
slot 3 |
|
COR4-05 Dwarven Dawn |
D&D (3.5) RPGA/Living Greyhawk |
18 |
U1-U3 |
www.wizards.com/default.asp?x=rpga/welcome |
You receive word from Thuldon Rockspitter that now is the time
for all friends of Clan Rockhall to assist in an important
quest...or at least time for some friends of Thuldon to do him
a very big favor. All he asks you is to find a dwarven druid
known as Rukar and escort him to Clan Rockhall. Starting at
Loren's Ford, any group of adventurers worthy of their name
should be able to find a confused dwarf. How hard can it be? A
scenario for APLs 2-12. Sequel to VER1- 07: Knocking on the
Keep and VER2-02: Granite Keep and part of the Dwarven series. |
slot 4 |
|
Metamorphosis Alpha |
Original |
7 |
U5 |
www.fastforwardgames.com |
Metamorphosis Alpha is a sci-fi based RPG utilizing human,
mutant and robot character classes. |
slot 4 |
|
Star Wars: Twilight Storm |
Star Wars d20 |
6 |
U6 |
|
Master Devan of the Almas Jedi Academy needs a group of heroes
to travel to the Twi'lek home planet of Ryloth, find a Jedi
Master in self-imposed exile, and convince him to return to
Almas. Should be easy, right? A Role-Playing Games
Association sanctioned Living Force event. Bring your own
character. For information on the Living Force Campaign
including character generation guidelines go to
http://www.wizards.com/default.asp?x=starwars/swlfwelcome.
Not an RPGA member? You can sign up for free at the table!
|
slot 4 |
|
Trouble in Paradise |
Beyond Mortal Men |
8 |
U4 |
www.nobleheropress.com |
All of Paradise City's best-known heroes are out of the
country just when the criminal genius Dr. Destructo strikes.
A team of superhero sidekicks, retirees and downright rejects
band together to stop him. Will it be enough? New game
before it even goes to print. |
slot 4 |
|
Dungeon World |
D20 |
7 |
U4 |
www.fastforwardgames.com |
This RPG takes care explaining what happens to your character
when they die. |
slot 5 |
|
Red Moon Rising Intro |
Red Moon Rising d20 |
8 |
U6 |
www.floor16games.com |
An introduction to the world of Red Moon Rising, a post modern
role playing game. Shoot, slash, bomb, race, or talk your way
through the future's city streets to gain power, money, and
fame. Control a premade character or stop by the booth to
make one of your own. All levels of experiance and ages
welcome. |
slot 5 |
|
Star Wars: Twilight Storm |
Star Wars d20 |
6 |
U5 |
|
Master Devan of the Almas Jedi Academy needs a group of heroes
to travel to the Twi'lek home planet of Ryloth, find a Jedi
Master in self-imposed exile, and convince him to return to
Almas. Should be easy, right? A Role-Playing Games
Association sanctioned Living Force event. Bring your own
character. For information on the Living Force Campaign
including character generation guidelines go to
http://www.wizards.com/default.asp?x=starwars/swlfwelcome.
Not an RPGA member? You can sign up for free at the table!
|
slot 5 |
|
Stargate RPG Intro |
Intro. Session chars. Provided |
8 |
U7 |
|
Your NID team is tasked to recover an artifact that so far
your government has been unable to obtain any information
about through correct channels. |
slot 5 |
|
VERS4-02 Spray of Blood |
D&D (3.5) RPGA/Living Greyhawk |
18 |
U1-U3 |
www.wizards.com/default.asp?x=rpga/welcome |
Rhynehurst appears upright and lawful on the surface...but
that's only the surface. In back alleys and abandoned
warehouses, underground pit fighters test their mettle in
arenas and mock dungeons. You've been able to secure
invitation to participate in Spray of Blood, a fabricated
dungeon where six players enter and fight their way through
until forced to retreat. Spectators observe the action from
above, betting on the contestants' survivability. The rewards
are high, but there's danger around every turn. Welcome to the
Spray of Blood! This Special event only runs at APL 6 only,
and is optimized for a party of 6th level characters
(characters should be 4th to 8th level to participate). As
this peculiar "spectator sport" is technically illegal, Lawful
types might choose not to participate-but any alignment is
allowed. |
slot 5 |
|
COR4-09 A Tiger? In Ahlissa? |
D&D (3.5) RPGA/Living Greyhawk |
18 |
U9-U10 |
www.wizards.com/default.asp?x=rpga/welcome |
Welcome back brave adventurers to Eastfair, the Granite City
and capital of the North Kingdom. Your room at The Whirling
Dervish is all ready for you as Clinorus has something
important to tell you. Are you prepared to dig deeper into the
cause and effect of the ritual-like murder from your last stay
in Eastfair? The Hextorian government has been of little help,
but perhaps you can expedite the situation through other
channels. In a city where evil and tyranny rules, the forces
of good are the cults, which makes justice and mercy all the
more valuable as trade imports. An adventure for APL 2-6. Part
Two of the Running with the Baatezu series. |
slot 5 |
|
Will DM for Food Part 2 |
AD&D 2nd Ed. |
8 |
U8 |
|
SWDM seeks P's to enjoy old school D&D game. Experience is ok
but none needed. Must be wiling to slay goblins and kobolds.
Bravery not required. Bring a bag lunch and a sense of humor. |
slot 5 |
|
COR3-13 The Traitor's Road |
D&D (3.5) RPGA/Living Greyhawk |
12 |
U1-U2 |
www.wizards.com/default.asp?x=rpga/welcome |
A lady in distress, but a diplomat, not a damsel. In the
machinations of the great, the good and the not-so-good,
appearances are not all that deceive. A one round Living
Greyahwk Core Module for APL 2-10. |
slot 6 |
|
R.A. Salvatore's Demon Wars |
D20 |
7 |
U4 |
www.fastforwardgames.com |
This RPG is based off R. A. Salvatore's Cross Gen Demon Wars
series. |
slot 6 |
|
Savage Worlds Vietnam - Raid on Song Tao |
Savage Worlds |
8 |
U5 |
|
Its Vietnam 1967 and mission number 2 for our special forces
team. Rescue American Prisoners from a camp in Cambodia. Of
course something weird always seems to happen in the jungle. |
slot 6 |
|
COR3-14 Hunt for the Rogue |
D&D (3.5) RPGA/Living Greyhawk |
12 |
U1-U2 |
www.wizards.com/default.asp?x=rpga/welcome |
Once every 289 years, the Great Modron March passes through
the Multiverse. It touches Greyhawk in the Blemu Hills, in the
Northern Kingdom of Aerdy. Usually, some modrons die.
Usually, a few get left behind. Sometimes, the modrons come
back for them. This time, they're coming in force, with the
fate of an entire village being at stake. A Core Adventure for
APLs 4-10 |
slot 7 |
|
Oh Wata Feeling! |
Savage Worlds |
6 |
U4 |
www.peginc.com |
Tribal Shaman have vision. Tribe must move! Must go sacred
Wata volcano. You am chosen to scout path and volcano. Great
honor! Great danger! A Savage Worlds game set in the
forthcoming prehistoric Sticks & Stones setting. |
slot 7 |
|
Spycraft RPG Intro |
Intro. Session chars. Provided |
8 |
U6 |
www.spycraftccg.com |
Your NID team is tasked to recover an artifact that so far
your government has been unable to obtain any information
about through correct channels. |
slot 7 |
|
Will DM for Food Part 3 |
AD&D 2nd Ed. |
8 |
U5 |
|
SWDM seeks P's to enjoy old school D&D game. Experience is ok
but none needed. Must be wiling to slay goblins and kobolds.
Bravery not required. Bring a bag lunch and a sense of humor. |
slot 7 |