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Twilight of the Jedi (Star Wars minis)

Judge Contact:

Daryl McLaurine Daryl.McLaurine.SVPF@StateFarm.com

Description:

Order 66. The final move in a game that has been in play since before the beginnings of the Trade Federation's rebellion. Given the 'gift' of trained, loyal, and focused Clone Troopers, who in the Republic, or within the Jedi Council would have guessed that their single-minded devotion to orders would be the very cloak they would wear to deceive their Jedi Commanders. No hate, No anger, No taint of the Dark Side at all. Just a single order, to be carried out, dispassionately, efficiently: "…Kill the Jedi".

This is the final stand. The last great battle in a war already won and lost. You do not fight to save yourself, you do not fight to save your friends. You are Jedi. You fight to save the future.

Setup:

The judges of this game control the antagonists, which are the Clone Troopers, and their vehicles. Each section (1 hr slot) of the game, a player enters with ether a Named Jedi Unique (if not killed) or the equivalent of 150 points of Jedi apprentice, adept or other Force user, dark or light side, they are all assumed to be "Light Side" Jedi. Each player may also flesh out their units with Naboo Soldiers, Senate Guards, or Twi'lek Bodyguards. Each person entering gets one major objective and one minor. The minor objective is to kill the equivalent cost of their units in Clone Troopers. The major objective is randomly chosen from the following:

A player may play as many sections of the game as they wish. Every section, the judges bring the equivalent in fresh units back to the board, or may add one of the unique darkside forces:

Uniques available to the players, as a random event are:

The field will reflect the battleground of Corrisant, with the Jedi Tower's main gates in the south (player's starting point). The Senate steps are to the North (Held by the Clones), Landing fields are to the East and West. There will be sufficient cover/broken ground in the middle to allow for some tactical advantage for the Clones, or some cover and rally for the Jedi

Anyone who passes their hour's play with forces remaining gains a certificate.

Type:

Miniatures Tourney

Players:

8

Player Experience Level:

Intermediate (Tournament)

Rules:

Star Wars Miniatures Skirmish

Time Slot:

Sunday, 9:00 a.m.-1:00 p.m.

Time Duration:

4 hours

Game Company Website:

http://www.wizards.com/default.asp?x=starwars/welcome