Warhammer 40K Saturday Tournament Trackers Event
Judge Contact:
Leslie Pratt Load.killa@gmail.com
Description:
One army of up to 1,850 from one standard force organization chart.
Don’t forget your army lists, books, copies of rules you may employ, templates,
tape measures, dice, etc.
Full event description in a PDF file.
Awards:
- Overall Champion
- Runner Up
- Best General
- Best Sportsman
- Best Appearance
- Best Army
- Player’s Choice
- Golden Crater Award (last place)
*Each person will win only one award.
Fee:
$10 fee per player. As we receive your fee, you get a spot… so sign up early. Part of the fee pays for your entrance to the tournament and the remainder will be used to pay for terrain and awards.
Type:
Miniatures
Player Experience Level:
Experienced
Rules:
General Tournament Rules
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Armies will consist of up to 1850 points from the standard organization chart.
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Use force rules found in the 4th edition Warhammer 40k rulebook, a current
Warhammer 40k codex or the Chapter Approved. Citadel Journal armies are not
tournament legal. Updates to these rules can be found on the Rogue Trader website.
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The army must be made up of Citadel, Marauder, Fanatic, or Forge World miniatures.
You must use the models that are representative of your race. If you are playing
Space Marines you must use Space Marine models. Models must appear on their
appropriate base size or some configuration that takes up an equal amount of
space.
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What You See Is What You Get (WYSIWYG). If a model is armed with an item, it
must be shown on the figure. Models for army list choices that are not available
must be converted.
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Every model must be painted (minimum of three colors).
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Special Characters may be used if it falls within other requirements (codex,
org chart, points, etc).
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The Jungle Fighting, Vehicle Design, and Alternate Night Fighting rules will
not be used.
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Imperial Armour may be used.
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You must conduct yourself in a manner that will not bring the hobby into disrepute.
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You must bring all materials needed to play including: dice, measuring device,
templates, models, and any rules that you will be using.
Tournament Game Play Rules
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Each player will play 3 games against 3 different opponents.
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You must show up and return on time for each game. The tournament and fun will
not wait for any individual.
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Make quality use of the time between games. Make notes during your games, not
after. Quickly move to your new location, get to know your opponent, and share
army lists. I suggest trying to find a good method of moving your minis… you
will find this especially useful if you ever attend a GW Grand Tournament.
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Placing the scenery – Unless the scenario requires you to reset terrain,
leave it where it is. This gives everyone more time for what you came for – game
play.
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Try to resolve rule questions between yourselves. Other people have games to
play and the coordinator has a tournament to run. Remember two things: one,
the game is for fun; two, that sportsmanship is a high percentage of your score
and you don’t want to try and cheat your opponent.
-
After finishing each game, quickly determine who won and the complete the results
form and prepare to move onto the next game.
Tournament Scoring:
- Battle Points 60 max
- Sportsmanship 40 max
- Appearance 25 max
- Selection 20 max
- Trivia Quiz 5 max
Total = 150 max
Schedule:
- 08:45am - 09:30am Checkin/Game 1 Prep
- 09:30am - 11:30am Game 1 (Start as soon as you have an opponent)
- 11:30am - 12:30pm Lunch/Players Choice Voting/Game 2 Prep
- 12:30pm - 02:30pm Game 2
- 02:30pm - 02:45pm Game 3 prep
- 02:45pm - 04:45pm Game 3
- 05:00pm - 05:45pm Judges Tabulate Scores
- 05:45pm Awards and Pictures